![]() ![]() He was happy to be away from the city, but it didn’t change his professional goals. He opened his small independent development studio, Hinterland, and began work on The Long Dark.įrustrated with the necessity of living in a city and having to relocate depending on what project he was working on, van Lierop took himself, his wife, and young children, and made one final move to the remote area of Vancouver Island, Canada where his wife grew up. He decided to leave Relic and start something new. “I had the post-partum process that you always seem to go through when you finish a game,” he says. ![]() Instead, you’ll be doing your best to simply stay alive in the face of wildlife, an unforgiving environment, and other survivors in the same predicament.Īfter Raphael van Lierop finished working on Warhammer 40,000: Space Marine at Relic, he felt that he was at a crossroads in his career. You won’t have super powers, and you won’t be fighting off zombies. In a cold, snowy world that recently experienced a mysterious apocalypse that made all modern electronics useless, players must learn to survive, and interact with an unforgiving world. Instead, its creator refers to it as a survival simulation game. The Long Dark is not a survival horror game. ![]()
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